Cobalt Preview: Chaotic And Robotic

· 2 min read
Cobalt Preview: Chaotic And Robotic

There's so much happening in Cobalt. Like, too much.


In truth, as a lot as I detest "it's like this but this," I really feel like that is the very best place to begin. One of the simplest ways I can describe Cobalt (the primary third-get together release from Minecraft's Mojang) is as a curious mixture of John Woo, Super Meat Boy, Contra and (most prominently) Super Smash Brothers.


Like I mentioned ... a lot going on.
%Gallery-131035%You management a diminutive, adorable, blood-thirsty robot battling others of your type in a 2D, neon-drenched battlefield. Aside from the weapons all robots have at their disposal (batteries, hatred of flesh-males), these bots have a quick arsenal of explosives, power weapons and good old fashioned robot punching.


Whereas the modes I played at PAX have been fairly standard (seize the flag, dying match), their pace was far more accelerated than what you'd expect. Kills and captures happen fast, and one properly-placed grenade can flip the tide.


It was clear that there was definite methodology to this robotic madness.


In truth, the only time the sport slows down is when an enemy projectile is nearing one of many bots. As time slows, the bulky beam or bullet is highlighted, and the goal has only one chance to deflect the shot by rolling into it (cool) or punching it away (supremely cool).


The impact of this slowdown is that a bunch of players assembly in the course of a map quickly transitions into a slow-mo gunfight that could possibly be accurately described as a bullet ballet if the robots weren't so stubby and if a large number of the "bullets" weren't rockets/grenades/energy beams. It might not be elegant, however it certain is a heck of numerous fun.


Although chaos defined my brief play time with the sport, there gave the impression to be deeper programs that players might explore as time goes by. In  before you point your finger at me , I used to be unable to finish the "advanced tutorial" which taught strikes like getting extra grenade distance by throwing mid-roll.


Whereas the pace and frantic motion was loads to wrap my thoughts around in a crowded expo hall, it was clear that there was particular technique to this robotic madness. I for one am wanting forward to exploring it when the game arrives on Pc, Mac and Linux this fall.